ReCube ReVisited

Last February I blogged about Viktor Genel’s “ReCube” puzzle and the fun I had making cubical and spherical versions of it. Then, last August, I got to talking to George Bell about coordinate motion puzzles generally and about ReCube in particular. After some emails back and forth on how to model the spherical version in OpenSCAD, I realized I had omitted an internal vertex and the faces it anchors. I hate it when that happens. […]

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Coordinate Motion

Or is it “Coordinated Motion”? The latter makes more sense but the former seems to be the accepted term for describing burr-like puzzles whose assembly requires two or more pieces to be moved simultaneously and continuously. I guess I’ll just go with the flow and call them “coordinate motion puzzles.” One of the most beautifully made puzzles I’ve ever come across, coordinate motion or otherwise, is the machined aluminum / joined wood / metal 3D […]

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